Environment Artist at Bluepoint Games
~~God of War: Ragnarok~~
-Worked closely with level designers to elevate the designer blockout to gold standard, ensuring alignment with gameplay and narrative requirements
-Utilized SMS in-house tools and game engine, with primary time spent in Maya and Houdini
~~Demon’s Souls Remake~~
-Owned world building and optimization efforts, from original game geometry, to meet gold standard specifications across multiple areas
-Supported workflow development and communication between multiple departments such as environment, tech, and animation
-Proficiently utilized Bluepoint’s in-house tools and engine, along with Maya, Zbrush, Substance, Houdini, and Marvelous Designer
-Modeled and textured various assets, including animated props, and architectural kit pieces
-Established the formation of file structures, naming conventions, and art direction for outsourced assets
-Documented progress of internal/external props and provided comprehensive technical and artistic feedback to the outsource lead
-Created low resolution 3D environments tailored for web browser interaction among internal employees of a client
~~Mobile Platformer~~
-Developed 3D set-dressing assets and platforms using Maya and Unity for an infinite mobile platformer game
~~Internal Sales Pitch~~
-Used Maya and UE4 to model and re-create a 3D environment based on the provided on-site photo references of a real life space