Audrey Born
Audrey Born
bornaudrey@gmail.com
Wichita, KS, United States

Summary

Environment Artist at Bluepoint Games

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Skills

World BuildingHard Surface ModelingSculpting3D ModelingTexturingDrawingCreative Problem Solvingcommunication

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Houdini
Houdini
office
office
Perforce
Perforce
Confluence
Confluence

Productions

    • Video Game
      God of War: Ragnarok
    • Year
      2022
    • Role
      3D Environment Artist
    • Company
      Bluepoint Games
    • Video Game
      Demons Souls
    • Year
      2020
    • Role
      3D Environment Artist
    • Company
      Bluepoint Games

Experience

  • 3D Environment Artist at Bluepoint Games
    Austin/WFH
    June 2018 - Present

    ~~Unannounced Next-Gen Title~~

    - Coordinated with art and level design to define project conventions and metrics

    - Developed a large modular architecture kit and pushed its boundaries with

    various tests

    - Developed quality benchmarks for levels and assets utilizing Bluepoint's

    proprietary tools and engine

    - Modeled & textured multiple in-game environment assets using ZBrush, Maya,

    and Substance Painter

    ~~God of War: Ragnarok~~

    - Worked closely with level designers to bring the designer blockout to gold

    standard, ensuring alignment with gameplay and narrative requirements

    - World built several levels utilizing SMS proprietary tools, with primary time

    spent in Maya, Houdini, and the game engine

    ~~Demon’s Souls Remake~~

    - Established the formation of file structures, naming conventions, and art briefs

    for over 200 outsourced assets

    - Documented progress of internal/external props and provided comprehensive

    technical and artistic feedback to the outsource lead

    - Owned world building and optimization efforts, from original game geometry, to

    meet gold standard specifications across multiple areas

    - Built assets with Bluepoint’s in-house tools and engine, along with Maya,

    Zbrush, Substance, Houdini, and Marvelous Designer

  • 3D Modeler at MVRK
    WFH
    September 2020 - November 2020

    -Created low resolution 3D environments tailored for web browser interaction among internal employees of a client

  • 3D Game Artist at LRowan Creative
    WFH
    April 2018 - January 2020

    ~~Mobile Platformer~~

    -Developed 3D set-dressing assets and platforms using Maya and Unity for an infinite mobile platformer game

    ~~Internal Sales Pitch~~

    -Used Maya and UE4 to model and re-create a 3D environment based on the provided on-site photo references of a real life space