Creative and detail-oriented Environment Artist with extensive experience in AAA game development, specializing in modular architecture, asset creation, and world-building. Ability to collaborate with cross-disciplinary teams to deliver high-quality, optimized environments for next-generation titles.
~~Unannounced Next-Gen Title~~
-Coordinated with art and level design to define project conventions and metrics
-Developed and stress-tested a large modular architecture kit
-Set quality benchmarks for world-building and asset creation using Bluepoint’s proprietary tools and engine
-Modeled and textured hard-surface and foliage assets using Maya, ZBrush, and Substance Painter
~~God of War: Ragnarok~~
-Collaborated with level design to bring blockouts to gold-standard quality ensuring alignment with gameplay and narrative.
-Built and dressed multiple levels and POIs using proprietary tools, Maya, Houdini, and the engine
~~Demon’s Souls Remake~~
-Established the formation of file structures, naming conventions, and art briefs for over 200 outsourced assets
-Documented progress of internal/external props and provided comprehensive technical and artistic feedback to the outsource lead
-Owned world-building and optimization efforts to meet gold-standard benchmarks across multiple areas
-Created assets with Bluepoint’s proprietary tools, Maya, ZBrush, Substance, Houdini, and Marvelous Designer
Designed and developed custom Rocket League maps, catering to commissions from renowned YouTube creators
-Published maps on Steam, amassing several thousand downloads to date
-Created low resolution 3D environments tailored for web browser interaction among internal employees of a client
~~Mobile Platformer~~
-Developed 3D set-dressing assets and platforms using Maya and Unity for an infinite mobile platformer game
~~Internal Sales Pitch~~
-Used Maya and UE4 to model and re-create a 3D environment based on the provided on-site photo references of a real life space