Audrey Born
Audrey Born
bornaudrey@gmail.com
Cary, NC, United States

Summary

Creative and detail-oriented Environment Artist with extensive experience in AAA game development, specializing in modular architecture, asset creation, and world-building. Ability to collaborate with cross-disciplinary teams to deliver high-quality, optimized environments for next-generation titles.

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Skills

World BuildingHard Surface ModelingSculpting3D ModelingTexturingDrawingCreative Problem SolvingcommunicationUV Mappingoptimization

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Houdini
Houdini
office
office
Perforce
Perforce
Confluence
Confluence

Productions

    • Video Game
      God of War: Ragnarok
    • Year
      2022
    • Role
      3D Environment Artist
    • Company
      Bluepoint Games
    • Video Game
      Demons Souls
    • Year
      2020
    • Role
      3D Environment Artist
    • Company
      Bluepoint Games

Experience

  • 3D Environment Artist at Bluepoint Games
    Austin/WFH
    June 2018 - March 2026

    ~~Unannounced Next-Gen Title~~

    -Coordinated with art and level design to define project conventions and metrics

    -Developed and stress-tested a large modular architecture kit

    -Set quality benchmarks for world-building and asset creation using Bluepoint’s proprietary tools and engine

    -Modeled and textured hard-surface and foliage assets using Maya, ZBrush, and Substance Painter

    ~~God of War: Ragnarok~~

    -Collaborated with level design to bring blockouts to gold-standard quality ensuring alignment with gameplay and narrative.

    -Built and dressed multiple levels and POIs using proprietary tools, Maya, Houdini, and the engine

    ~~Demon’s Souls Remake~~

    -Established the formation of file structures, naming conventions, and art briefs for over 200 outsourced assets

    -Documented progress of internal/external props and provided comprehensive technical and artistic feedback to the outsource lead

    -Owned world-building and optimization efforts to meet gold-standard benchmarks across multiple areas

    -Created assets with Bluepoint’s proprietary tools, Maya, ZBrush, Substance, Houdini, and Marvelous Designer

  • Workshop Map Creator at Freelance
    WFH
    March 2023 - June 2025

    Designed and developed custom Rocket League maps, catering to commissions from renowned YouTube creators

    -Published maps on Steam, amassing several thousand downloads to date

  • 3D Modeler at MVRK
    WFH
    September 2020 - November 2020

    -Created low resolution 3D environments tailored for web browser interaction among internal employees of a client

  • 3D Game Artist at LRowan Creative
    WFH
    April 2018 - January 2020

    ~~Mobile Platformer~~

    -Developed 3D set-dressing assets and platforms using Maya and Unity for an infinite mobile platformer game

    ~~Internal Sales Pitch~~

    -Used Maya and UE4 to model and re-create a 3D environment based on the provided on-site photo references of a real life space