Audrey Born
Audrey Born
bornaudrey@gmail.com
Wichita, KS, United States

Summary

Environment Artist at Bluepoint Games

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Skills

World BuildingHard Surface ModelingSculpting3D ModelingTexturingDrawingCreative Problem Solvingcommunication

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Houdini
Houdini
office
office
Perforce
Perforce
Confluence
Confluence

Productions

    • Video Game
      God of War: Ragnarok
    • Year
      2022
    • Role
      3D Environment Artist
    • Company
      Bluepoint Games
    • Video Game
      Demons Souls
    • Year
      2020
    • Role
      3D Environment Artist
    • Company
      Bluepoint Games

Experience

  • 3D Environment Artist at Bluepoint Games
    Austin/WFH
    June 2018 - Present

    ~~God of War: Ragnarok~~

    -Worked closely with level designers to elevate the designer blockout to gold standard, ensuring alignment with gameplay and narrative requirements

    -Utilized SMS in-house tools and game engine, with primary time spent in Maya and Houdini

    ~~Demon’s Souls Remake~~

    -Owned world building and optimization efforts, from original game geometry, to meet gold standard specifications across multiple areas

    -Supported workflow development and communication between multiple departments such as environment, tech, and animation

    -Proficiently utilized Bluepoint’s in-house tools and engine, along with Maya, Zbrush, Substance, Houdini, and Marvelous Designer

    -Modeled and textured various assets, including animated props, and architectural kit pieces

    -Established the formation of file structures, naming conventions, and art direction for outsourced assets

    -Documented progress of internal/external props and provided comprehensive technical and artistic feedback to the outsource lead

  • 3D Modeler at MVRK
    WFH
    September 2020 - November 2020

    -Created low resolution 3D environments tailored for web browser interaction among internal employees of a client

  • 3D Game Artist at LRowan Creative
    WFH
    April 2018 - January 2020

    ~~Mobile Platformer~~

    -Developed 3D set-dressing assets and platforms using Maya and Unity for an infinite mobile platformer game

    ~~Internal Sales Pitch~~

    -Used Maya and UE4 to model and re-create a 3D environment based on the provided on-site photo references of a real life space